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 T.U.T.O.R.S. Event Draft

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RenKazama

RenKazama


Posts : 301
Join date : 2011-05-15
Age : 28
Location : Canada

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PostSubject: T.U.T.O.R.S. Event Draft    T.U.T.O.R.S. Event Draft  I_icon_minitimeSun Sep 04, 2011 5:27 pm

Combat Arms: T.U.T.O.R.S. Event

"Teaching Underlings The Obvious Rules of Shooting."

ATTENTION! Has anyone ever had trouble hitting a target, beheading an enemy, filling those body bags, or disposing of those scum on the other team?
Well here's a solution! We admins (and a few volunteers) are holding a special event just you! Despite if you're a member Dead Pixel or an affiliate you are welcome to join the massacre. That's right, you there holding the gun backwards. Flip that bad boy around and take aim! That's because we're here to show you how to dominate the opposition!

The Rules

Participation Requirements:

Hold your horses! Before you can join in on the fun, you need to have fulfilled the following conditions. Reasoning is that we do not want the playing field to be too unbalanced, so as a result, we created these participation requirements. Of course there exists the difference in skill levels when starting off, but what we're aiming for is improvement in everyone.

Tutors:
Minimum of 10,000 Kills.
Minimum of 1.20 KDR.
Minimum Rank of CSM. (Command Sergeant Major)

Pupils:
Minimum of 2000 Kills.
Maximum of 1.20 KDR
Minimum Rank of SSG. (Sergeant)

Preparation Stage:

Now that people have entered and tutors and pupils have been matched up, the fun can begin. The Preparation Stage is where most of the one on one time with your partners will be spent. How ever you want to spend that time is entirely up to you. Maybe your student isn't all that great at hitting those moving targets, work on accuracy and aiming. Perhaps his or her ability to remain stealth and track down enemies isn't top notch. Teach them common hiding spots and different routes to avoid being sensed. The method of teaching your student is completely open to your discretion. Don't slack off though, you might just end up losing (and missing out on our prizes!)

Competition Stage:

The field is set. The time has come. The guns are loaded. And I'm all out of gum.
There will be six matches scheduled. Each with their own specific rules. The challenge in each match is different and meant to test to see just how far the pupils have advanced since Day 1. You will be given a small prep period before each match for final reminders and adjustments to your game plans, but that's about it, the tutors cannot participate in this stage in anyway besides giving their wise words of wisdom.

The Matches Are:

Map: Mode: Restrictions: Goal:
Warhead Search & Destroy No Explosives Stealth
Pump Jack One Man Army Sniper Only Precision
Gray Hammer Capture the Flag None Teamwork
Cold Seed Elimination Burst Fire Mode Only Ammo Preservation
Rattlesnake Bombing Run None Awareness
Sand Hog EliminationNone Overall Progression

Point System:
*Top 3 Pairs will be determined by points.*

POINT SYSTEM:
Kill = +1 Point
Death = -1 Point
Winning Team = +5 Points (Each Member)
Losing Team = +2 Points (Each Member)
Flag Captures: +4 Points
Flag Recovers: +2 Points
Bomb Detonations: +3 Points
Bomb Defuses: +3 Points
One Man Army Victor: +4 Point
One Man Army Losers: +2 Points
Placing 1st: = +4 Points
Placing 2nd: = +3 Points
Placing 3rd: = +2 Points
Placing 4th: = +1 Points

Ban List

I'm only going to say this once. No NX items. No Specialists.
To keep the playing field fair, we've decided to limit items to only GP Items until the Rank of 2LT.
Not only that, but certain guns/gear will be banned as well.
All SMG, shotguns, and machine guns are legal.

The following are banned:
Assault Rifles: G36E, M416
Sniper Rifles: TPG - 1
ETC: LAW, RPG, M79

Prize Stage:

Ahh, the best part. The prizes! All your hard work will pay off here. The sweat, the tears, the beatings...
All of it was for this very moment! Both tutor and pupil will recieve...

First Place: 10,000 NX Each
Second Place: 5,000 NX Each
Third Place: 15,000 GP Each


Last edited by RenKazamaCA on Mon Sep 05, 2011 3:41 pm; edited 5 times in total
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Steam
Shottymaster

Shottymaster


Posts : 734
Join date : 2011-05-15
Age : 28
Location : Peoria, AZ

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PostSubject: Re: T.U.T.O.R.S. Event Draft    T.U.T.O.R.S. Event Draft  I_icon_minitimeMon Sep 05, 2011 1:23 am

k so what is this.
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MyInnerFred

MyInnerFred


Posts : 685
Join date : 2011-05-15
Age : 30
Location : Texas

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PostSubject: Re: T.U.T.O.R.S. Event Draft    T.U.T.O.R.S. Event Draft  I_icon_minitimeMon Sep 05, 2011 2:38 pm

I say go for it.
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RenKazama

RenKazama


Posts : 301
Join date : 2011-05-15
Age : 28
Location : Canada

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PostSubject: Re: T.U.T.O.R.S. Event Draft    T.U.T.O.R.S. Event Draft  I_icon_minitimeMon Sep 05, 2011 2:39 pm

Shottymaster wrote:
k so what is this.

Our first big Dead Pixel event. <3
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Steam
Shottymaster

Shottymaster


Posts : 734
Join date : 2011-05-15
Age : 28
Location : Peoria, AZ

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PostSubject: Re: T.U.T.O.R.S. Event Draft    T.U.T.O.R.S. Event Draft  I_icon_minitimeMon Sep 05, 2011 2:44 pm

Are we, like, going to pick up randos around the game and help them then?

I call Elk.
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RenKazama

RenKazama


Posts : 301
Join date : 2011-05-15
Age : 28
Location : Canada

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PostSubject: Re: T.U.T.O.R.S. Event Draft    T.U.T.O.R.S. Event Draft  I_icon_minitimeMon Sep 05, 2011 3:45 pm

Shottymaster wrote:
Are we, like, going to pick up randos around the game and help them then?

I call Elk.

I'm pretty sure we're going to randomize pairs. Unless you have a better way to approach it? xD
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Steam
MyInnerFred

MyInnerFred


Posts : 685
Join date : 2011-05-15
Age : 30
Location : Texas

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PostSubject: Re: T.U.T.O.R.S. Event Draft    T.U.T.O.R.S. Event Draft  I_icon_minitimeFri Sep 30, 2011 11:25 pm

we could let the ppl choose there tutors. and if the tutor agrees then they are a par.
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