Combat Arms: T.U.T.O.R.S. Event"Teaching Underlings The Obvious Rules of Shooting." ATTENTION! Has anyone ever had trouble hitting a target, beheading an enemy, filling those body bags, or disposing of those scum on the other team?
Well here's a solution! We admins (and a few volunteers) are holding a special event just you! Despite if you're a member Dead Pixel or an affiliate you are welcome to join the massacre. That's right, you there holding the gun backwards. Flip that bad boy around and take aim! That's because we're here to show you how to dominate the opposition!
The RulesParticipation Requirements: Hold your horses! Before you can join in on the fun, you need to have fulfilled the following conditions. Reasoning is that we do not want the playing field to be too unbalanced, so as a result, we created these participation requirements. Of course there exists the difference in skill levels when starting off, but what we're aiming for is improvement in
everyone.
Tutors:Minimum of 10,000 Kills.
Minimum of 1.20 KDR.
Minimum Rank of CSM. (Command Sergeant Major)
Pupils:Minimum of 2000 Kills.
Maximum of 1.20 KDR
Minimum Rank of SSG. (Sergeant)
Preparation Stage:Now that people have entered and tutors and pupils have been matched up, the fun can begin. The Preparation Stage is where most of the one on one time with your partners will be spent. How ever you want to spend that time is entirely up to you. Maybe your student isn't all that great at hitting those moving targets, work on accuracy and aiming. Perhaps his or her ability to remain stealth and track down enemies isn't top notch. Teach them common hiding spots and different routes to avoid being sensed. The method of teaching your student is completely open to your discretion. Don't slack off though, you might just end up losing (and missing out on our
prizes!)
Competition Stage:The field is set. The time has come. The guns are loaded. And I'm all out of gum.
There will be
six matches scheduled. Each with their own specific rules. The challenge in each match is different and meant to test to see just how far the pupils have advanced since Day 1. You will be given a small prep period before each match for final reminders and adjustments to your game plans, but that's about it, the tutors cannot participate in this stage in anyway besides giving their wise words of wisdom.
The Matches Are:Map: | Mode: | Restrictions: | Goal: |
Warhead | Search & Destroy | No Explosives | Stealth |
Pump Jack | One Man Army | Sniper Only | Precision |
Gray Hammer | Capture the Flag | None | Teamwork |
Cold Seed | Elimination | Burst Fire Mode Only | Ammo Preservation |
Rattlesnake | Bombing Run | None | Awareness |
Sand Hog | Elimination | None | Overall Progression |
Point System:*Top 3 Pairs will be determined by points.*
POINT SYSTEM: |
Kill = +1 Point |
Death = -1 Point |
Winning Team = +5 Points (Each Member) |
Losing Team = +2 Points (Each Member) |
Flag Captures: +4 Points |
Flag Recovers: +2 Points |
Bomb Detonations: +3 Points |
Bomb Defuses: +3 Points |
One Man Army Victor: +4 Point |
One Man Army Losers: +2 Points |
Placing 1st: = +4 Points |
Placing 2nd: = +3 Points |
Placing 3rd: = +2 Points |
Placing 4th: = +1 Points |
Ban ListI'm only going to say this once. No NX items. No Specialists.
To keep the playing field fair, we've decided to limit items to only
GP Items until the Rank of 2LT.
Not only that, but certain guns/gear will be banned as well.
All SMG, shotguns, and machine guns are legal.
The following are banned:Assault Rifles: G36E, M416
Sniper Rifles: TPG - 1
ETC: LAW, RPG, M79
Prize Stage:Ahh, the best part. The prizes! All your hard work will pay off here. The sweat, the tears, the beatings...
All of it was for this very moment! Both tutor and pupil will recieve...
First Place: 10,000 NX Each
Second Place: 5,000 NX Each
Third Place: 15,000 GP Each