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 Combat Arms: T.U.T.O.R.S. Event!

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MyInnerFred

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PostSubject: Re: Combat Arms: T.U.T.O.R.S. Event!   Sun Oct 16, 2011 12:26 pm

Jasonix wrote:
I look forward to getting owned by all of you.

Thats the spirit!
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Jasonix

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PostSubject: Re: Combat Arms: T.U.T.O.R.S. Event!   Sun Oct 16, 2011 1:16 pm

MyInnerFred wrote:
Jasonix wrote:
I look forward to getting owned by all of you.

Thats the spirit!
YEAH-UH.
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Jasonix

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PostSubject: Re: Combat Arms: T.U.T.O.R.S. Event!   Sun Oct 16, 2011 1:17 pm

Tiggerpooh wrote:
Echo wrote:
Look at it this way

1.00 KDR is the threshold

If you are seriously below 1 KDR, you get a higher multiplier

If you are above one, you get a small penalty

In the end, everyones KDR (with the multipliers) averages to 1.00; meaning everyone is on the same playing field.

Now if you play better then your usual, you will get above 1.00. So if you usually go 5/10, then go 8/10, you should get more points than the guy that goes 9/10 and gets 9/10 after the training

The multipliers are supposed to focus on the growth of a player by putting everyone on the same playing field, giving those with low KDRs a chance to take 1st place over those who have the higher KDRs. To win, you must improve the most you can with your tutor.
Yes, I understand the need for a level playing field and the multipliers are a good solution to that. However, Lets say elk and paiste are on the losing team. Everyone on the losing team gets +2 but since elk's multiplier is 2.68 he gets 5.36 points while paiste will only get 1.82. Yet both are on the losing team where their k/d doesn't matter.
HMMMMM....
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Shottymaster

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PostSubject: Re: Combat Arms: T.U.T.O.R.S. Event!   Sun Oct 16, 2011 2:26 pm

Tiggerpooh wrote:
Echo wrote:
Look at it this way

1.00 KDR is the threshold

If you are seriously below 1 KDR, you get a higher multiplier

If you are above one, you get a small penalty

In the end, everyones KDR (with the multipliers) averages to 1.00; meaning everyone is on the same playing field.

Now if you play better then your usual, you will get above 1.00. So if you usually go 5/10, then go 8/10, you should get more points than the guy that goes 9/10 and gets 9/10 after the training

The multipliers are supposed to focus on the growth of a player by putting everyone on the same playing field, giving those with low KDRs a chance to take 1st place over those who have the higher KDRs. To win, you must improve the most you can with your tutor.
Yes, I understand the need for a level playing field and the multipliers are a good solution to that. However, Lets say elk and paiste are on the losing team. Everyone on the losing team gets +2 but since elk's multiplier is 2.68 he gets 5.36 points while paiste will only get 1.82. Yet both are on the losing team where their k/d doesn't matter.

Elk's other stats will make up for it. I don't expect him to win, even with his lulzy multiplier.
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The Doctor

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PostSubject: Re: Combat Arms: T.U.T.O.R.S. Event!   Sun Oct 16, 2011 2:34 pm

Johnny! We have some training to do! *evil grin* :'D
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Jasonix

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PostSubject: Re: Combat Arms: T.U.T.O.R.S. Event!   Sun Oct 16, 2011 2:45 pm

The Doctor wrote:
Johnny! We have some training to do! *evil grin* :'D
I should get every tutor now.
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Echo
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PostSubject: Re: Combat Arms: T.U.T.O.R.S. Event!   Sun Oct 16, 2011 4:02 pm

Tiggerpooh wrote:
Echo wrote:
Look at it this way

1.00 KDR is the threshold

If you are seriously below 1 KDR, you get a higher multiplier

If you are above one, you get a small penalty

In the end, everyones KDR (with the multipliers) averages to 1.00; meaning everyone is on the same playing field.

Now if you play better then your usual, you will get above 1.00. So if you usually go 5/10, then go 8/10, you should get more points than the guy that goes 9/10 and gets 9/10 after the training

The multipliers are supposed to focus on the growth of a player by putting everyone on the same playing field, giving those with low KDRs a chance to take 1st place over those who have the higher KDRs. To win, you must improve the most you can with your tutor.
Yes, I understand the need for a level playing field and the multipliers are a good solution to that. However, Lets say elk and paiste are on the losing team. Everyone on the losing team gets +2 but since elk's multiplier is 2.68 he gets 5.36 points while paiste will only get 1.82. Yet both are on the losing team where their k/d doesn't matter.

The multiplier is only applied to individual performance

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Tiggerpooh



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PostSubject: Re: Combat Arms: T.U.T.O.R.S. Event!   Sun Oct 16, 2011 6:36 pm

Echo wrote:
Tiggerpooh wrote:

Yes, I understand the need for a level playing field and the multipliers are a good solution to that. However, Lets say elk and paiste are on the losing team. Everyone on the losing team gets +2 but since elk's multiplier is 2.68 he gets 5.36 points while paiste will only get 1.82. Yet both are on the losing team where their k/d doesn't matter.

The multiplier is only applied to individual performance
Hmm, did i miss something?
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Echo
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PostSubject: Re: Combat Arms: T.U.T.O.R.S. Event!   Sun Oct 16, 2011 6:59 pm

Meaning points awarded for team performance aren't effected by the multiplier...

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RenKazama

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PostSubject: Re: Combat Arms: T.U.T.O.R.S. Event!   Sun Oct 16, 2011 7:02 pm

BabyHai wrote:
MyInnerFred wrote:
your kind of too much trouble to mess with now? what do you mean?

No I said it’s ok, its even now anyways! I meant there is no need to mess with the pairs. I’ll just play a more with Metal and Fire I love you

Ughhh, well that's embarassing, I guess I didn't see you sign up? I'm so sorry. :/
The event is already underway, and we're short a person to pair you up with..
Again, I apologize. Sad
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BabyHai

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PostSubject: Re: Combat Arms: T.U.T.O.R.S. Event!   Sun Oct 16, 2011 7:04 pm

RenKazama wrote:
BabyHai wrote:


No I said it’s ok, its even now anyways! I meant there is no need to mess with the pairs. I’ll just play a more with Metal and Fire I love you

Ughhh, well that's embarassing, I guess I didn't see you sign up? I'm so sorry. :/
The event is already underway, and we're short a person to pair you up with..
Again, I apologize. Sad

No its perfectly fine! I'll prolly just play mabi a bit more for awhile then~ I don't wish to be in anyones way I love you
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RenKazama

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PostSubject: Re: Combat Arms: T.U.T.O.R.S. Event!   Sun Oct 16, 2011 7:10 pm

BabyHai wrote:
RenKazama wrote:


Ughhh, well that's embarassing, I guess I didn't see you sign up? I'm so sorry. :/
The event is already underway, and we're short a person to pair you up with..
Again, I apologize. Sad

No its perfectly fine! I'll prolly just play mabi a bit more for awhile then~ I don't wish to be in anyones way I love you

Alrighty, don't be a stranger though. (:
A lot of the clan is probably going to be slighty more active this month thanks to the event, so this would be a good time to get to know a lot of us. Mingling. <3
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BabyHai

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PostSubject: Re: Combat Arms: T.U.T.O.R.S. Event!   Sun Oct 16, 2011 7:17 pm

RenKazama wrote:
BabyHai wrote:


No its perfectly fine! I'll prolly just play mabi a bit more for awhile then~ I don't wish to be in anyones way I love you

Alrighty, don't be a stranger though. (:
A lot of the clan is probably going to be slighty more active this month thanks to the event, so this would be a good time to get to know a lot of us. Mingling. <3

I guess but if i get in the way please tell me Razz
I can always go talk to DeJaVuu's TS Embarassed
/Fred is in here atm <3!!!! XD
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PsychoRealm

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PostSubject: Re: Combat Arms: T.U.T.O.R.S. Event!   Sun Oct 16, 2011 9:28 pm

Just pair em up with someone so they got 2 pupils
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Jasonix

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PostSubject: Re: Combat Arms: T.U.T.O.R.S. Event!   Mon Oct 17, 2011 4:45 pm

Why not have all six rounds on one day? Or do you want to have an adequate amount of training in between?
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Blahblah677

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PostSubject: Re: Combat Arms: T.U.T.O.R.S. Event!   Mon Oct 17, 2011 6:40 pm

Raptor said he dropped out so I don't have a tutor, but with how busy I am I'm not sure if I can do this so I might drop out too.
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RenKazama

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PostSubject: Re: Combat Arms: T.U.T.O.R.S. Event!   Mon Oct 17, 2011 7:23 pm

Okay, so what we'll do now since Lenfriend dropped is a now paired Luna and Blah with different Tutors.

Blahblah677 is now paired with Shottymaster as well as OrganicApple.
Luna is now paired with Purpletwinki as well as Paiste20.
I'm updating the pairs on the front page.
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JohnPwnsYou

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PostSubject: Re: Combat Arms: T.U.T.O.R.S. Event!   Mon Oct 17, 2011 7:33 pm

Sorry to be that guy. But i'm gonna have to drop the 2nd half. I'll just do it for the lulz. I mean Ant already has one pupil Very Happy If I can make it i'll just make it to have fun. Not to compete. Smile
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Jasonix

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PostSubject: Re: Combat Arms: T.U.T.O.R.S. Event!   Mon Oct 17, 2011 7:47 pm

Ugh people dropping out. Give meh all tutors so we can...
(insert gay shit here for lulz).
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Skippy



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PostSubject: Re: Combat Arms: T.U.T.O.R.S. Event!   Wed Oct 19, 2011 2:39 pm

-Skippy__ wrote:
Im gonna drop out of this event.

I posted this on the SH forums on the 15th and thought you had read it ecchoo...
I forgot to post it here also.

Ive been having massive connection problems and cant play CA at all right now.
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GstarRawr

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PostSubject: Re: Combat Arms: T.U.T.O.R.S. Event!   Wed Oct 19, 2011 5:23 pm

I'll take blah or luna
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BabyHai

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PostSubject: Re: Combat Arms: T.U.T.O.R.S. Event!   Wed Oct 19, 2011 5:39 pm

You'll take... thats so sweet Sad

But you should ask Shottymaster or Purpletwinki to see who has less time to spare for two people Smile
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RenKazama

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PostSubject: Re: Combat Arms: T.U.T.O.R.S. Event!   Wed Oct 19, 2011 8:17 pm

GstarRawr wrote:
I'll take blah or luna

Ask both Shotty and Purple first, whoever has less time on their schedule can negotiate with you. However, if both people are perfectly fine as is, then I don't see a reason to further complicate things. (:
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GstarRawr

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PostSubject: Re: Combat Arms: T.U.T.O.R.S. Event!   Wed Oct 19, 2011 10:23 pm

Well then that means I have no pupil since Skippy just dropped out D:
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PostSubject: Re: Combat Arms: T.U.T.O.R.S. Event!   Thu Oct 20, 2011 10:33 am

GstarRawr wrote:
Well then that means I have no pupil since Skippy just dropped out D:
Sorry )-:
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